แสดงบทความที่มีป้ายกำกับ Gnomonology แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ Gnomonology แสดงบทความทั้งหมด

วันเสาร์ที่ 2 สิงหาคม พ.ศ. 2551

Gnomonlogy - THE MAKING OF 'JESTER'

Gnomonlogy - THE MAKING OF 'JESTER'

gnomonlogy THE MAKING OF 'JESTER'


This 'making of' demonstration and lecture began with the decision to take a personal sketch, develop it in 3D and produce a lifesize print. This would require the development of high-resolution detail and textures that could hold up to a 4000x6000 pixel render, effectively making Jester a film-res character. Using Maya, UVlayout, Zbrush, Bodypaint and Photoshop, 'Jester' was created in 60 hours. Observe and listen as Alex shares his workflow, thought process and techniques.

Level: Intermediate/Advanced.

A working knowledge of Maya/ Zbrush/ Bodypaint/ Photoshop is required. While literally every step is shown and explained, it is not realistic to have this lecture also be an 'Intro to Photoshop' or an 'Intro to Zbrush', or else it would go on forever. I therefore assume that the student has seen the Gnomon intro lectures available on DVD or here at Gnomonology.


Quote:
http://gnomonology.com/group/9
Code:

http://rapidshare.com/files/59143540/GTMJ.part01.rar
http://rapidshare.com/files/59149548/GTMJ.part02.rar
http://rapidshare.com/files/59153227/GTMJ.part03.rar
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http://rapidshare.com/files/59138023/GTMJ.part45.rar
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วันจันทร์ที่ 26 พฤษภาคม พ.ศ. 2551

Gnomonology - Designing With Digital Clay: Details - By harakiry

Gnomonology - Designing With Digital Clay: Details - By harakiry
Published: May 27, 2008

In this tutorials, Cesar Dacol Jr. gives us a master class on how to sculpt realistic skin details such as wrinkles, warts and skin bunching by hand. As a veteran of the visual effects industry, Cesar passes along techniques used by make-up effects artists for decades. Using Layers, Morph Targets and ZBrush's sculpting brushes he uses a complete sculpting workflow for designing details in a traditional sculpting workflow with all the advantages of digital clay.

Download from Rapidshare
http://rapidshare.com/files/117851443/GMDDCD.part1.rar.html
http://rapidshare.com/files/117855675/GMDDCD.part2.rar.html
http://rapidshare.com/files/117855671/GMDDCD.part3.rar.html


For more info: Product homepage

Gnomonology - Sculpting A Rock Face (with Alphas) - By harakiry Published: May 26, 2008


Gnomonology - Sculpting A Rock Face (with Alphas)

In Sculpting A Rock Face, sculptor Vibol Moeung takes us through the process of creating a realistic environment using ZBrush and Photoshop. Starting with a ZBrush primitive Vibol quickly blocks out the rock face.
Then using the move brush he roughs in the overall structure. The rock face is detailed with alphas created in Photoshop as well as with the Rake brush in ZBrush. Included in this tutorial is a brief how-to for creating your own alphas and tips and tricks for using them to create realistic terrain.

Also includes sculpting alphas and photographic reference.

Download from Rapidshare
http://rapidshare.com/files/117844530/GMZRF.rar.html

วันศุกร์ที่ 23 พฤษภาคม พ.ศ. 2551

Gnomonology - Designing with Digital Clay: Gill-Man - By harakiry

Gnomonology - Designing with Digital Clay: Gill-Man - By harakiry
Published: May 23, 2008

Gnomonology - Designing with Digital Clay: Gill-Man | 127 Mb (in rar)

In this tutorial, Cesar Dacol Jr. gives us a master class on how to quickly design a creature using ZBrush's digital clay, using everything from the Clay Brush to ZSpheres to SubTools to Transpose.
Chapter One: A Creature Design Master Class Using ZBrush
Chapter One covers the fundamentals of blocking in your model, initial design decisions, and using ZBrush's SubTools and Transpose to facilitate the design process.
Duration: 56min Size: 84.65mb

Chapter Two: A Creature Design Master Class Using ZBrush
Chapter Two focuses on designing the creatures specific features and characteristics. Using Layers and Morph Targets, Cesar creates realistic skin textures and gives the model that lived in sense of realism.
Duration: 54min Size: 91.76mb

Download from Rapidshare
http://rapidshare.com/files/116932048/Gnomon_DesigningDigitalClay_part1.rar
http://rapidshare.com/files/116932051/Gnomon_DesigningDigitalClay_part2.rar

Download from Depositfiles
PART 01
PART 02


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วันพฤหัสบดีที่ 1 พฤษภาคม พ.ศ. 2551

Gnomonology-an overview of topology

Gnomonology-an overview of topology - By toolongusername
Published: Apr 13, 2008

ZBrush is the industry leading application for digital sculpting, a rapidly growing sector of the 3D industry. While sculpting in ZBrush artists work with highly advanced digital clay that consists of millions and millions of polygons. However, when artists need to transport those milions of polygons to other 3D applications it is necessary to engage in the polygon economy and start redistributing the wealth. This tutorial will show the artist how to retopologize a model in ZBrush as well as how to reproject the sculpting details from one model to another.
Digital Scan courtesy of Freedom of Teach.


http://rapidshare.com/files/107079841/GMZBTO.part1.rar
http://rapidshare.com/files/107080669/GMZBTO.part2.rar
http://rapidshare.com/files/107079133/GMZBTO.part3.rar


For more info: Product homepage

How create bump with mia material in Maya

How create bump with mia material in Maya - By 3dboss
Published: Apr 30, 2008


In this tutorial I explain an easy way to create the relief on a polygonal surface using the bump form of mia material mental ray shader. In this video tutorial i use one of most simply method, create the node linking the miss_set_normal, bump2d, and texture placement. Watch the video tutorial and be able you to create surfaces with relief of every kind in maya.


Use this texture to make the tests as see in the video tutorial



To create the final bump map, the mortar lines are combined with the flat shades of whole tile, and a high contrast black and white image of the wall. This will a create a very realistic illusion of a 3D wall. The following node is used in the videotutorial is this:



A render test of result:




Download from RapidShare

Download from Depositfiles

Gnomonology: ZBrush - Creating Zsphere Hands

Gnomonology: ZBrush - Creating Zsphere Hands - By toolongusername
Published: Apr 28, 2008


ZSpheres are a fast and efficient way for you to create new geometry inside of ZBrush. Creating hands and fingers has always been a trouble spot for users. This tutorial shows you how one easy to use method for creating hands with fingers using ZSpheres or Edgeloops. This method is meant to be used by digital sculptors who want to stay entirely inside of ZBrush.
====================

Download from RapidShare

Download from Depositfiles


For more info: Product homepage

วันจันทร์ที่ 28 เมษายน พ.ศ. 2551

Gnomonology - ZBrush: ZSphere Primer - By harakiry

Gnomonology - ZBrush: ZSphere Primer - By harakiry
Published: Apr 27, 2008

ZSpheres have amazed and daunted artists from their first introduction. They are very powerful tools for quickly building up a base to sculpt on. This tutorial provides a firm foundation for using ZSpheres as well as a guide to what you can expect and should from ZSpheres.

================

Download from RapidShare

Download from Depositfiles


For more info: Product homepage
Posted by Eister
Date - Apr 27, 2008 10:38:11
RS mirror:
http://rapidshare.com/files/110379547/6123311.rar

วันอาทิตย์ที่ 20 เมษายน พ.ศ. 2551

Gnomonology - Sculpting a Female

Gnomonology - Sculpting a Female Bust in ZBrush - By spock005
Published: Apr 20, 2008

This tutorial series focuses on fundamental sculpting skills in ZBrush. It covers:
Blocking in Your Model
Massing Internal Forms
Sculpting Precise Form
Sculpting Facial Features
Reconstructing Higher SubDiv
Sculpting Wavy Hair
Tips for Creating Feminine Form

212MB
Download from RapidShare
http://rapidshare.com/files/109015837/gsfbiz.part1.rar.html
http://rapidshare.com/files/109015834/gsfbiz.part2.rar.html
http://rapidshare.com/files/109015838/gsfbiz.part3.rar.html

Download from FileFactory
gsfbiz.part1.rar
gsfbiz.part2.rar
gsfbiz.part3.rar

Password: gfx


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วันพฤหัสบดีที่ 10 เมษายน พ.ศ. 2551

Gnomonology - SubSurfacing Sushi

Gnomonology - SubSurfacing Sushi - By toolongusername
Published: Apr 10, 2008

Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a fully realized but simple scene.
Subsurfacing Sushi creates fish from Maya�s wood procedure. It then delves into the network of the mental ray fast_simple subsurface scattering material. Even subsurface pros will learn something as hidden and underused parameters are uncovered from the depths. The lesson concludes with Depth of Field as a post process in Photoshop.

Download from Rapidshare
http://rapidshare.com/files/106330501/GMSS.part1.rar
http://rapidshare.com/files/106333769/GMSS.part2.rar
http://rapidshare.com/files/106327898/GMSS.part3.rar

Download from FileFactory
GMSS.part1.rar
GMSS.part2.rar
GMSS.part3.rar


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วันอังคารที่ 18 มีนาคม พ.ศ. 2551

Gnomonology - Dusty Simplified Glass - By toolongusername
Published: Mar 18, 2008

Gnomonology - Dusty Simplified Glass - 160 Mb

Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a fully realized but simple scene. In addition, any of the elements may be used and applied directly to other projects.

Simplified Glass discusses how to use a simple Blinn shader for truly effective glass. Dust on the bottles leads to a concise
overview of layering materials, which is further enhanced with Maya fur. Included is a deep discussion of area lights and the
principles of raytrace recursion.

Download from Rapidshare
http://rapidshare.com/files/100567234/GM_DG.part1.rar
http://rapidshare.com/files/100566197/GM_DG.part2.rar

Download from FileFactory
GM_DG.part1.rar
GM_DG.part2.rar


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Gnomonology Dusty Simplified Glass - By n0n
Published: Mar 19, 2008
Gnomonology Dusty Simplified Glass

Duration: 68min. | Format: MOV - 1024x768 (194.86mb)

Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a fully realized but simple scene. In addition, any of the elements may be used and applied directly to other projects.

Simplified Glass discusses how to use a simple Blinn shader for truly effective glass. Dust on the bottles leads to a concise overview of layering materials, which is further enhanced with Maya fur. Included is a deep discussion of area lights and the principles of raytrace recursion.


Download:

From Rapidshare.com - | 1 | 2 |

Size - 193 Mb


For more info: Product homepage
Posted by konecjaponec
Date - Mar 19, 2008 21:34:06
thanks a lot, all four thumbs up :)
Posted by toolongusername
Date - Mar 19, 2008 21:39:51
Project files only

http://rapidshare.com/files/100804457/DWB.rar
Posted by Suicidol
Date - Mar 20, 2008 01:39:57
Thanks for project files!!