แสดงบทความที่มีป้ายกำกับ Gnomonology แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ Gnomonology แสดงบทความทั้งหมด
วันเสาร์ที่ 2 สิงหาคม พ.ศ. 2551
วันจันทร์ที่ 26 พฤษภาคม พ.ศ. 2551
Gnomonology - Designing With Digital Clay: Details - By harakiry
Gnomonology - Designing With Digital Clay: Details - By harakiry
Published: May 27, 2008
In this tutorials, Cesar Dacol Jr. gives us a master class on how to sculpt realistic skin details such as wrinkles, warts and skin bunching by hand. As a veteran of the visual effects industry, Cesar passes along techniques used by make-up effects artists for decades. Using Layers, Morph Targets and ZBrush's sculpting brushes he uses a complete sculpting workflow for designing details in a traditional sculpting workflow with all the advantages of digital clay.
Download from Rapidshare
http://rapidshare.com/files/117851443/GMDDCD.part1.rar.html
http://rapidshare.com/files/117855675/GMDDCD.part2.rar.html
http://rapidshare.com/files/117855671/GMDDCD.part3.rar.html
For more info: Product homepage
Gnomonology - Sculpting A Rock Face (with Alphas) - By harakiry Published: May 26, 2008
Gnomonology - Sculpting A Rock Face (with Alphas)
In Sculpting A Rock Face, sculptor Vibol Moeung takes us through the process of creating a realistic environment using ZBrush and Photoshop. Starting with a ZBrush primitive Vibol quickly blocks out the rock face.
Then using the move brush he roughs in the overall structure. The rock face is detailed with alphas created in Photoshop as well as with the Rake brush in ZBrush. Included in this tutorial is a brief how-to for creating your own alphas and tips and tricks for using them to create realistic terrain.
Also includes sculpting alphas and photographic reference.
Download from Rapidshare
http://rapidshare.com/files/117844530/GMZRF.rar.html
วันศุกร์ที่ 23 พฤษภาคม พ.ศ. 2551
Gnomonology - Designing with Digital Clay: Gill-Man - By harakiry
Gnomonology - Designing with Digital Clay: Gill-Man - By harakiry
Published: May 23, 2008
Gnomonology - Designing with Digital Clay: Gill-Man | 127 Mb (in rar)
In this tutorial, Cesar Dacol Jr. gives us a master class on how to quickly design a creature using ZBrush's digital clay, using everything from the Clay Brush to ZSpheres to SubTools to Transpose.
Chapter One: A Creature Design Master Class Using ZBrush
Chapter One covers the fundamentals of blocking in your model, initial design decisions, and using ZBrush's SubTools and Transpose to facilitate the design process.
Duration: 56min Size: 84.65mb
Chapter Two: A Creature Design Master Class Using ZBrush
Chapter Two focuses on designing the creatures specific features and characteristics. Using Layers and Morph Targets, Cesar creates realistic skin textures and gives the model that lived in sense of realism.
Duration: 54min Size: 91.76mb
Download from Rapidshare
http://rapidshare.com/files/116932048/Gnomon_DesigningDigitalClay_part1.rar
http://rapidshare.com/files/116932051/Gnomon_DesigningDigitalClay_part2.rar
Download from Depositfiles
PART 01
PART 02
For more info: Product homepage
วันพฤหัสบดีที่ 1 พฤษภาคม พ.ศ. 2551
Gnomonology-an overview of topology
Gnomonology-an overview of topology - By toolongusername
Published: Apr 13, 2008
ZBrush is the industry leading application for digital sculpting, a rapidly growing sector of the 3D industry. While sculpting in ZBrush artists work with highly advanced digital clay that consists of millions and millions of polygons. However, when artists need to transport those milions of polygons to other 3D applications it is necessary to engage in the polygon economy and start redistributing the wealth. This tutorial will show the artist how to retopologize a model in ZBrush as well as how to reproject the sculpting details from one model to another.
Digital Scan courtesy of Freedom of Teach.
http://rapidshare.com/files/107079841/GMZBTO.part1.rar
http://rapidshare.com/files/107080669/GMZBTO.part2.rar
http://rapidshare.com/files/107079133/GMZBTO.part3.rar
For more info: Product homepage
How create bump with mia material in Maya
How create bump with mia material in Maya - By 3dboss
Published: Apr 30, 2008
In this tutorial I explain an easy way to create the relief on a polygonal surface using the bump form of mia material mental ray shader. In this video tutorial i use one of most simply method, create the node linking the miss_set_normal, bump2d, and texture placement. Watch the video tutorial and be able you to create surfaces with relief of every kind in maya.
Use this texture to make the tests as see in the video tutorial
To create the final bump map, the mortar lines are combined with the flat shades of whole tile, and a high contrast black and white image of the wall. This will a create a very realistic illusion of a 3D wall. The following node is used in the videotutorial is this:
A render test of result:
Download from RapidShare
Download from Depositfiles
Gnomonology: ZBrush - Creating Zsphere Hands
Gnomonology: ZBrush - Creating Zsphere Hands - By toolongusername
Published: Apr 28, 2008
ZSpheres are a fast and efficient way for you to create new geometry inside of ZBrush. Creating hands and fingers has always been a trouble spot for users. This tutorial shows you how one easy to use method for creating hands with fingers using ZSpheres or Edgeloops. This method is meant to be used by digital sculptors who want to stay entirely inside of ZBrush.
====================
Download from RapidShare
Download from Depositfiles
For more info: Product homepage
วันจันทร์ที่ 28 เมษายน พ.ศ. 2551
Gnomonology - ZBrush: ZSphere Primer - By harakiry
Gnomonology - ZBrush: ZSphere Primer - By harakiry Published: Apr 27, 2008 |
| ZSpheres have amazed and daunted artists from their first introduction. They are very powerful tools for quickly building up a base to sculpt on. This tutorial provides a firm foundation for using ZSpheres as well as a guide to what you can expect and should from ZSpheres. ================ Download from RapidShare Download from Depositfiles For more info: Product homepage |
| Posted by Eister Date - Apr 27, 2008 10:38:11 |
| RS mirror: http://rapidshare.com/files/110379547/6123311.rar |
วันอาทิตย์ที่ 20 เมษายน พ.ศ. 2551
Gnomonology - Sculpting a Female
Gnomonology - Sculpting a Female Bust in ZBrush - By spock005
Published: Apr 20, 2008
This tutorial series focuses on fundamental sculpting skills in ZBrush. It covers:
Blocking in Your Model
Massing Internal Forms
Sculpting Precise Form
Sculpting Facial Features
Reconstructing Higher SubDiv
Sculpting Wavy Hair
Tips for Creating Feminine Form
212MB
Download from RapidShare
http://rapidshare.com/files/109015837/gsfbiz.part1.rar.html
http://rapidshare.com/files/109015834/gsfbiz.part2.rar.html
http://rapidshare.com/files/109015838/gsfbiz.part3.rar.html
Download from FileFactory
gsfbiz.part1.rar
gsfbiz.part2.rar
gsfbiz.part3.rar
Password: gfx
For more info: Product homepage
วันพฤหัสบดีที่ 10 เมษายน พ.ศ. 2551
Gnomonology - SubSurfacing Sushi
Gnomonology - SubSurfacing Sushi - By toolongusername
Published: Apr 10, 2008
Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a fully realized but simple scene.
Subsurfacing Sushi creates fish from Maya�s wood procedure. It then delves into the network of the mental ray fast_simple subsurface scattering material. Even subsurface pros will learn something as hidden and underused parameters are uncovered from the depths. The lesson concludes with Depth of Field as a post process in Photoshop.
Download from Rapidshare
http://rapidshare.com/files/106330501/GMSS.part1.rar
http://rapidshare.com/files/106333769/GMSS.part2.rar
http://rapidshare.com/files/106327898/GMSS.part3.rar
Download from FileFactory
GMSS.part1.rar
GMSS.part2.rar
GMSS.part3.rar
For more info: Product homepage
วันอังคารที่ 18 มีนาคม พ.ศ. 2551
Gnomonology - Dusty Simplified Glass - By toolongusername
Published: Mar 18, 2008
Gnomonology - Dusty Simplified Glass - 160 Mb
Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a fully realized but simple scene. In addition, any of the elements may be used and applied directly to other projects.
Simplified Glass discusses how to use a simple Blinn shader for truly effective glass. Dust on the bottles leads to a concise
overview of layering materials, which is further enhanced with Maya fur. Included is a deep discussion of area lights and the
principles of raytrace recursion.
Download from Rapidshare
http://rapidshare.com/files/100567234/GM_DG.part1.rar
http://rapidshare.com/files/100566197/GM_DG.part2.rar
Download from FileFactory
GM_DG.part1.rar
GM_DG.part2.rar
For more info: Product homepage
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